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The creation of the game involved enormous pressure on the team. According to artist Andrew Wood, towards the end of the project, the developers were working 18 hours a day without days off.
There was a tense atmosphere within the team with conflicts, nervous breakdowns, and burnout. He fondly remembers his colleagues and their pranks, but the stress and overload left a "heavy mark."
There was a tense atmosphere within the team with conflicts, nervous breakdowns, and burnout. He fondly remembers his colleagues and their pranks, but the stress and overload left a "heavy mark."