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God of War writer Alana Pearce revealed that some studios create versions of games for the press that are more difficult than the final releases.
According to her, this helps to get higher scores because if the game is challenging, reviewers are more likely to perceive it as "deep and smart" rather than just difficult.
According to her, this helps to get higher scores because if the game is challenging, reviewers are more likely to perceive it as "deep and smart" rather than just difficult.