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Devil May Cry 5 director Hideaki Itsuno revealed that he was inspired by a bag of potato chips when creating the game.
He paced the missions and cutscenes so that the player would feel comfortable taking natural breaks – like eating chips: you open the bag, take a bite, rest, and then grab some more.
He paced the missions and cutscenes so that the player would feel comfortable taking natural breaks – like eating chips: you open the bag, take a bite, rest, and then grab some more.