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Originally, the game was conceived as a AA-level project, then it was considered as a launch title for the PS5, later a free-to-play model was discussed, but in the end, they decided to return to a premium format.
According to the head of Arrowhead Game Studios, due to constant changes in goals, the project accumulated "technical debt," and now its performance is limited by the initially modest base.
According to the head of Arrowhead Game Studios, due to constant changes in goals, the project accumulated "technical debt," and now its performance is limited by the initially modest base.