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In the early stages of development, The Witcher was conceived as an isometric hack’n’slash in the style of Diablo.
Geralt moved by mouse click, and the camera was from above. Later, CD Projekt redesigned the game into a full 3D RPG with a third-person view.
Geralt moved by mouse click, and the camera was from above. Later, CD Projekt redesigned the game into a full 3D RPG with a third-person view.